Select your game
Boules
- You divide into two or three teams and choose a playing area. Select the matching boules (Metal Ball)
- One person throws a small ball called the jack (wooden ball) to a distance of about 6-10 meters away.
- Each team takes turns throwing their own balls, trying to get them as close to the jack as possible.
- You can try to knock opponents’ balls away or strategically position your own balls to block them.
- Once all the balls have been thrown, the team with the ball closest to the jack scores points. You get extra points for each ball that is closer to the jack than your opponents’ balls.
- The team that scored in the previous round starts the next round by throwing the jack.
- The game continues until a certain score or number of rounds is reached.
Giant Connect 4
- Set up the game: Place the oversized grid vertically on a flat surface outdoors, such as a lawn or patio.
- Choose colors: Decide on the colors for each player, typically red and blue or white and black.
- Take turns: Players take turns dropping their colored discs into one of the slots at the top of the grid.
- Connect four: The objective is to be the first to connect four of your own colored discs in a row, either horizontally, vertically, or diagonally.
- Winning and restarting: Once a player achieves a winning connection, the game ends, and you can either play again or reset the discs for a new game.
Cornhole
- Set up the cornhole boards: Place two cornhole boards, which are raised platforms with a hole near the top, facing each other at a distance of about 27 feet apart.
- Determine teams: Divide players into two teams, with each team consisting of one to two players.
- Tossing the bean bags: Each team takes turns tossing their bean bags towards the opposite cornhole board. The goal is to get the bean bags into the hole or land them on the platform.
- Scoring: Points are awarded based on where the bean bags land. A bag that goes through the hole is worth three points, while a bag that lands on the platform and stays there is worth one point. Bags that touch the ground or fall off the platform do not score any points.
- Cancelling points: If both teams have bags on the board or in the hole, the points cancel each other out. For example, if one team scores two points and the other team scores one point, the first team would receive one point for that round.
- Continuing the game: The team that scored in the previous round throws first in the next round. The game continues until a predetermined score, such as 21 points, is reached.
Croquet
- Set up the course: Place the hoops in a specific pattern on the lawn, usually in a double-diamond shape. The starting and finishing points are marked by stakes.
See Diagram
- Form teams: Croquet can be played with two to six players, either individually or in teams.
- Start the game: The first player or team takes turns hitting their ball from the starting point, aiming to pass through the first hoop.
- Navigate the course: Players take turns hitting their ball, trying to pass through each hoop in the correct sequence. If a player successfully passes through a hoop, they earn an extra turn.
- Strategize and interact: Players can use their turns to strategically position their ball, block opponents, or knock opponents’ balls away from the desired path.
- Reach the finishing stake: After passing through all the hoops, players aim to hit their ball against the finishing stake to complete the course.
The first to complete the course wins.

Dominoes
- Set up: Shuffle the dominoes facedown and each player draws a specific number of tiles, depending on the number of players.
- Starting the game: The player with the highest double (a tile with the same number of dots on both squares) goes first. If no one has a double, the player with the highest total number of dots on their tiles starts.
- Gameplay: Players take turns placing one of their tiles on the table, connecting it to an open end of the domino chain. The tile must be placed so that the number of dots on one end matches the number of dots on the adjacent end of the chain.
- Doubles and branching: If a player has a double, they can place it perpendicular to the chain, creating a “branch” where the chain can continue in two directions.
- Drawing tiles: If a player cannot make a valid move, they must draw a tile from the remaining facedown tiles. If the drawn tile can be played, they must do so. Otherwise, their turn is skipped.
- Winning the game: The game continues until one player has played all their tiles or no more valid moves can be made. The player who empties their hand first is the winner. If no one can make a move, the player with the fewest total number of dots on their remaining tiles wins.
Ladder Golf
1. Set up the ladder: Place the ladder target a suitable distance away from the throwing area. The ladder consists of three rungs, with the top rung worth the most points, the middle rung worth fewer points, and the bottom rung worth the least points.
2. Determine the throwing order: Decide which player or team will go first.
3. Throw the bolas: Each player or team takes turns throwing their bolas towards the ladder target. The bolas are thrown underhand, aiming to wrap them around the rungs of the ladder.
4. Scoring: After all bolas have been thrown, the points are calculated. Bolas that are hanging on the top rung score 3 points, the middle rung scores 2 points, and the bottom rung scores 1 point.
Score 21 points to be the winner.
Giant Uno Jenga
Jenga is an all-time favourite game of skill and strategy and now combined with the family classic Uno, it’s a winner for any event
A pleasure for players as well as spectators. This tower stands 90cm from the ground up.
For over 18’s only.
In the game, you build a tower, move the pieces and hope that you aren’t the one who makes it fall.
Any number of player can play (2+).
Decide who will play first, and move clockwise.
Use either your right of left hand to play throughout the game.
You are only allowed to use one hand and are not allowed to change hands, except when you draw the hand block.
Further instructions on the instruction block, included in the game.
Giant Pick up Sticks
- Different colors or point values can be assigned to the sticks for scoring purposes.
- Create a pile: Hold the sticks vertically in your hand and let them fall, creating a random pile on a flat surface.
- Determine the order: Players take turns, either in a predetermined order or by randomly selecting who goes first.
- Start the game: The first player carefully selects a stick from the pile without moving any other sticks. If successful, they keep the stick and continue their turn.
- Continue picking sticks: Players take turns picking up sticks until they cause another stick to move or touch another stick unintentionally. If this happens, their turn ends, and they do not score any points for that turn.
- Scoring: Each stick may have a designated point value. At the end of the game, players add up their points based on the sticks they successfully picked up.
- Play until completion: The game continues with players taking turns until all the sticks have been picked up from the pile.
- Determine the winner: The player with the highest total score at the end of the game is declared the winner.
Black: 20 points
Red: 5 points
Blue: 3 points
Green: 2 points
Yellow: 1 point